I am currently working on generating trees from a seed. We have a seed where branches (and leaves) can be generated from. Here is the first draft with some branch size tests: And after a few values modifications I were able to finally come to a good tree feeling: Each generated tree is different. In … Read More “Trees generation” »
Category: Non classé
I searched for a good terrain system and found Map Magic. I started changing the placing object behavior so it can now be used on terrain with different heigh (and not only on a flat one). I also added a way to more easily place these flat walls near and on top of each other … Read More “Placing and flattening” »
After taking a lot of time creating the bricks for the buildings I came to a reflexion: it is too time consuming even by creating simple blocks. What will happen when I will need create more advanced buildings?That’s why the conclusion was: I need to mainly focus on system creation instead of graphical elements (at … Read More “Compromises” »
Now the system to select the item is done: Currently it is binded to the keyboard numbers: I have a list of 10 items and each number will select its own item. I will code later the way to change directly in the game the items positions and which items we can bind using the … Read More “Working on constructions” »
For this system I will need: Later on players will need to craft the blocks and having them in their inventory before being able to place them. But for now it is unlimited. Select and place a block: Rotate a block: Delete a block: And tadaaa! Now I need to add more blocks and items … Read More “Block System basis” »
The thing I need before being able to create the building system are the first step of the 3C in order to place the blocks. What do I want? I want players being able to see their character (because there will be probably different skins/character construction). And for an exploration game I find it more … Read More “Character, Controler, Camera” »
I started building the windmill using the Unity editor by following the size and the colors references. The first reflexion I got was: I don’t want to use another 3D tool for many reasons (increasing processing time, importation issues can arise, they are generally too complexe for what I need). So I chose to work … Read More “The buildings” »
What the game should looks like? I am following a lot of independant game makers, creator, artists, groups… And I stumbled on some arts that I like a lot: (I don’t know the artists or if it has been made by AI. If you have the references just tell me so that I can add … Read More “First step: the DA” »
That was the first question I was asking myself. I would literally LOVE having this experience in a multiplayer experience (imagine players starting in other planets, creating their own tribes, developping and exploring in different ways accross the universe. That would be amazing!). But I should be honest: I don’t have a lot of experience … Read More “MMO or SOLO?” »
Hi and welcome here. Let’s start with a reeeeally small FAQ (well no one asked me these questions… but I still need to start somewhere!) Who am I? I am a gamedesigner and I like programming during my free time. It has been around 15 years that I started working in the gaming industry but … Read More “Let’s create a game!” »